As explained in my previous post, learning the basics of C# was one of my big projects for this summer, and well, I think it is safe to say that it is finally completed, this took longer than expected because I went on a trip in which I didn’t have access to my laptop, but regardless of that C# was really easy for me to learn. I think this is due to the fact that started with C# already knowing python, this meant that I only needed to learn new syntax and another couple of things that are done differently between the languages because I already came in with the “programming mindset”. All of that aside the project that I’ve done to showcase my new knowledge of C# is a TicTacToe game which uses both C# and HTML as it needed to have a graphical interface, I also want to say that I used help from the internet to program this little game and that I didn’t completely do it on my own in that regard, but it was a great exercise that helped further improve my C# skills, the code is the following:
<Window x:Class="Tic_Tac_Toe.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Tic_Tac_Toe"
mc:Ignorable="d"
ResizeMode="NoResize"
Title="TicTacToe" Height="500" Width="500">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="White"/>
<Setter Property="BorderThickness" Value="0.5"/>
<Setter Property="FontSize" Value="70"/>
</Style>
</Window.Resources>
<Grid x:Name="Container">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Button x:Name="Button0_0" Grid.Column="0" Grid.Row="0" Click="Button_Click" />
<Button x:Name="Button0_1" Grid.Column="0" Grid.Row="1" Click="Button_Click" />
<Button x:Name="Button0_2" Grid.Column="0" Grid.Row="2" Click="Button_Click" />
<Button x:Name="Button1_0" Grid.Column="1" Grid.Row="0" Click="Button_Click" />
<Button x:Name="Button1_1" Grid.Column="1" Grid.Row="1" Click="Button_Click" />
<Button x:Name="Button1_2" Grid.Column="1" Grid.Row="2" Click="Button_Click" />
<Button x:Name="Button2_0" Grid.Column="2" Grid.Row="0" Click="Button_Click" />
<Button x:Name="Button2_1" Grid.Column="2" Grid.Row="1" Click="Button_Click" />
<Button x:Name="Button2_2" Grid.Column="2" Grid.Row="2" Click="Button_Click" />
</Grid>
</Window>
using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Tic_Tac_Toe
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
#region Private Members
private MarkType[] mResults;
private bool mPlayer1Turn;
private bool mGameEnded;
public object CheckForWinner { get; private set; }
#endregion
#region Constructor
public MainWindow()
{
InitializeComponent();
NewGame();
}
#endregion
private void NewGame()
{
mResults = new MarkType[9];
for (var i = 0; i < mResults.Length; i++)
mResults[i] = MarkType.Free;
mPlayer1Turn = true;
Container.Children.Cast<Button>().ToList().ForEach(button =>
{
button.Content = string.Empty;
button.Background = Brushes.White;
button.Foreground = Brushes.Red;
});
mGameEnded = false;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (mGameEnded) {
NewGame();
return;
}
var button = (Button)sender;
var column = Grid.GetColumn(button);
var row = Grid.GetRow(button);
var index = column + (row * 3);
if (mResults[index] != MarkType.Free)
return;
if (mPlayer1Turn)
mResults[index] = MarkType.Cross;
else
mResults[index] = MarkType.Nought;
button.Content = mPlayer1Turn ? "X" : "O";
mPlayer1Turn ^= true;
if (mPlayer1Turn)
button.Foreground = Brushes.Green;
CheckForWinners();
}
private void CheckForWinners()
{
#region Horizontal Wins
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[1] & mResults[2]) == mResults[0])
{
mGameEnded = true;
Button0_0.Background = Button1_0.Background = Button2_0.Background = Brushes.CadetBlue;
}
if (mResults[3] != MarkType.Free && (mResults[3] & mResults[4] & mResults[5]) == mResults[3])
{
mGameEnded = true;
Button0_1.Background = Button1_1.Background = Button2_1.Background = Brushes.CadetBlue;
}
if (mResults[6] != MarkType.Free && (mResults[6] & mResults[7] & mResults[8]) == mResults[6])
{
mGameEnded = true;
Button0_2.Background = Button1_2.Background = Button2_2.Background = Brushes.CadetBlue;
}
#endregion
#region Vertical Wins
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[3] & mResults[6]) == mResults[0])
{
mGameEnded = true;
Button0_0.Background = Button0_1.Background = Button0_2.Background = Brushes.CadetBlue;
}
if (mResults[1] != MarkType.Free && (mResults[1] & mResults[4] & mResults[7]) == mResults[1])
{
mGameEnded = true;
Button1_0.Background = Button1_1.Background = Button1_2.Background = Brushes.CadetBlue;
}
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[5] & mResults[8]) == mResults[2])
{
mGameEnded = true;
Button2_0.Background = Button2_1.Background = Button2_2.Background = Brushes.CadetBlue;
}
#endregion
#region Diagonal Wins
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[4] & mResults[8]) == mResults[0])
{
mGameEnded = true;
Button0_0.Background = Button1_1.Background = Button2_2.Background = Brushes.CadetBlue;
}
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[4] & mResults[6]) == mResults[2])
{
mGameEnded = true;
Button0_2.Background = Button1_1.Background = Button2_0.Background = Brushes.CadetBlue;
}
#endregion
#region No Winners
if (!mResults.Any(result => result == MarkType.Free))
{
mGameEnded = true;
Container.Children.Cast<Button>().ToList().ForEach(button =>
{
button.Background = Brushes.Yellow;
});
#endregion
}
}
}
}
namespace Tic_Tac_Toe
{
public enum MarkType
{
Free,
Nought,
Cross
}
}

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